Multiplayer combat prototype
A downloadable game for Windows
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Description
This is my first prototype of a multiplayer networked game with Netcode for GameObject. There are no specific goals, just pure combat between players. If you get knocked down, you'll respawn in a few seconds. This small project was created to explore networked behaviors in Unity. I managed to implement a sword-fighting system where players can walk, run, jump, perform combos, and dodge attacks from opponents.
Known issue
Attack/Hit delay is noticeable for non-host players. Right now, only the host experiences smooth gameplay. If the host leaves the game, other players are still "connected," but things stop working properly—I haven’t handled host migration.
Controls
- Move - WASD
- Jump - Space Bar
- Roll - Left Control
- Sprint - Shift
- Attack - Left Mouse
- Secondary Attack - Right Mouse
Published | 2 days ago |
Status | Prototype |
Platforms | Windows |
Author | Jemo |
Genre | Fighting, Action |
Tags | 3D, combos, Multiplayer, online, PvP, Swords, Third Person, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Server-based networked multiplayer |
Download
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Click download now to get access to the following files:
Multiplayer Combat Prototype.zip 56 MB
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