Multiplayer combat prototype
A downloadable game for Windows
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Description
This is my first prototype of a multiplayer networked game with Netcode for GameObject. There are no specific goals, just pure combat between players. If you get knocked down, you'll respawn in a few seconds. This small project was created to explore networked behaviors in Unity. I managed to implement a sword-fighting system where players can walk, run, jump, perform combos, and dodge attacks from opponents.
Known issue
Attack/Hit delay is noticeable for non-host players. Right now, only the host experiences smooth gameplay. If the host leaves the game, other players are still "connected," but things stop working properly, I haven’t handled host migration.
Controls
- Move - WASD
- Jump - Space Bar
- Roll - Left Control
- Sprint - Shift
- Attack - Left Mouse
- Secondary Attack - Right Mouse
| Updated | 21 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | Jemo |
| Genre | Fighting, Action |
| Tags | 3D, combos, Multiplayer, online, PvP, Swords, Third Person, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Multiplayer | Server-based networked multiplayer |
Download
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Click download now to get access to the following files:
Multiplayer Combat Prototype.zip 56 MB


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